ReGreen

ReGreen

-Students Recycling App

-Students Recycling App

Overview

ReGreen is a mobile application designed for students, professors, and campus labs that facilitates the resale of leftover supplies, helping students save money and reduce waste.

View Prototype

Timeline

Jan 2023 - May 2023

Responsibilities

User Research, Interaction Design, Visual Design, Prototyping.

Deliverables

Prototype

Project Type

Group Project

Research

Our target audience began with just RIT Students.
While the project could expand to other college campuses, each campus would have its own dedicated section.

Interviews

We began by discussing the interview method and questions for each stakeholder.
The following groups were chosen for the interview.

Professor

1

Campus
Lab

2

7

Students

To know more in detail, check these out :

Persona

For our Personas, we created four individuals who represent each of our stakeholders.

  • Our primary personas are both students, one would like to get rid of their old class materials, and one needs materials for their class.

  • Our secondary personas include a professor and a lab manager. The professor would like to find materials for all students in his class, and the lab manager is an active recycler who would like to encourage students to also recycle and reuse.

(Hover on the card to read the personas)

(Click on the card to read the personas)

Analysis

Our research revealed four key pain points for exploration.​
These findings lay the groundwork for addressing these pain points in our user-centric solutions.

Lack of awareness about available resources on campus

Accumulation of unused materials due to uncertainty about recipients.

Accumulation of unused materials due to uncertainty about recipients.

Difficulty in obtaining materials from seniors.

2

4

1

3

We began the prototyping process with a workflow chart for the application.

The app would be navigated and used differently based on the three types of stakeholders:
students, professors, and campus groups.

SCENARIO

Design

LOW-FIDELITY PROTOTYPE

We began the prototyping process with a workflow chart for the application. The app would be navigated and used differently based on the three types of stakeholders: students, professors and campus groups.

HIGH-FIDELITY PROTOTYPE

For our high-fidelity prototype, we used Figma to create all of the screens and animations. Below is a video that explains how the different user groups can interact with the prototype.

Figma Link

Reflection

  • Working with a diverse team taught me the importance of clear communication and the value of multiple perspectives. Collaborating with developers, sustainability advocates, and designers allowed us to create a balanced, practical solution that aligned design with sustainability goals.

  • Receiving feedback from users, professors, and team members showed me the power of iteration. Being open to changes and improvements helped me refine my design beyond my initial vision, ultimately creating a stronger final product.

Check Out More Projects Here!

Check Out More Projects Here!

© 2025 Priyadharshini Gopalakrishnan | Designer | priya.gops12@gmail.com

© 2025 Priyadharshini Gopalakrishnan | Designer | priya.gops12@gmail.com

© 2025 Priyadharshini Gopalakrishnan | Designer | priya.gops12@gmail.com

© 2025 Priyadharshini Gopalakrishnan | Designer | priya.gops12@gmail.com