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Regreen

Research + Design

Case Study

Regreen

Research + Design

Case Study

SCROLL DOWN TO SEE THE CASE STUDY

OVERVIEW

ReGreen is a mobile application designed for students, professors, and campus labs, that facilitates the resale of leftover supplies to fellow students in need.

It was established to obtain essential school supplies without extra expenses and contribute to waste reduction.

See Prototype

ROLE


Product Designer

User Research, Interaction, Visual design, Prototyping & Testing

Jan 28, 2023 - May 1 , 2023

Group Project

Project Focus

Project Focus

ReGreen is a student reselling center that facilitates the sale of leftover supplies from classes and projects, benefiting students, professors, and on-campus labs. This platform enables users to sell or purchase excess or old materials, promoting resource recycling and availability throughout the school year.

Our target audience begined with just RIT Students. The project could potentially expand to other college campuses, but each campus would have its separate section.

INTERVIEWS

We began by discussing the interview method and questions for each stakeholder. More can be read about this in the Interview Process tab. We then summarized our interviews in the Interview Summaries tab.

1

Professor

2

Campus Lab

7

Students

AFFINITY DIAGRAMS

We put our interview summaries into Miro, broke them down, and began grouping them based on similar components. We grouped content from the interviews into a local affinity diagram and then a high-affinity diagram and discovered four pain points.

Affinity Diagrams

PERSONA

For our Personas, we created four individuals who represent each of our stakeholders.Our primary personas are both students, one would like to get rid of their old class materials and one needs materials for their class.Our secondary personas include a professor and a lab manager. 
The professor would like to find materials for all students in his class and the lab manager is an active recycler who would like to encourage students to also recycle and reuse.

(Hover on the card to read the personas)

Research

For our Personas, we created four individuals who represent each of our stakeholders.Our primary personas are both students, one would like to get rid of their old class materials and one needs materials for their class.Our secondary personas include a professor and a lab manager. 
The professor would like to find materials for all students in his class and the lab manager is an active recycler who would like to encourage students to also recycle and reuse.

(Click over on the card to read the personas)

Analysis

UNCOVERING PAIN POINTS

Our research revealed four key pain points for exploration.​
These findings lay the groundwork for addressing these pain points in our user-centric solutions.


1

Lack of awareness about available resources on campus

2

Difficulty in obtaining materials from seniors.

3

Accumulation of unused materials due to uncertainty about recipients.

4

Varied rules on material reusability among campus groups, classes, and students.

We began the prototyping process with a workflow chart for the application. The app would be navigated and used differently based on the three types of stakeholders: students, professors and campus groups.

SCENARIO

Design

LOW-FIDELITY PROTOTYPE

We began the prototyping process with a workflow chart for the application. The app would be navigated and used differently based on the three types of stakeholders: students, professors and campus groups.

HIGH-FIDELITY PROTOTYPE

For our high-fidelity prototype, we used Figma to create all of the screens and animations. Below is a video that explains how the different user groups can interact with the prototype.

Figma Link

Reflection

Reflection

UNDERSTANDING REAL USER NEEDS Engaging with students about their recycling habits highlighted the importance of convenience and awareness in driving sustainable behaviors. I learned that even the best designs won’t be effective if they aren’t intuitive or accessible.

COLLABORATION ACROSS DISCIPLINES
Working with a diverse team taught me the importance of clear communication and the value of multiple perspectives. Collaborating with developers, sustainability advocates, and designers allowed us to create a balanced, practical solution that aligned design with sustainability goals.

VALUE OF FEEDBACK AND ITERATION
Receiving feedback from users, professors, and team members showed me the power of iteration. Being open to changes and improvements helped me refine my design beyond my initial vision, ultimately creating a stronger final product.